Wednesday, June 17, 2015

Review: iPad Mini

You guys may know that I am a deviout Android fan.  However, I won an iPad Mini (1st Gen) from Morgan Graduates and decided to give it a go.

There is a big difference between Android and Apple.  First is the lack of customization.  Second is the specs.  On Android I could open at least 3 tabs on Chrome browser, but on the Mini, I could only do 1 or 2 tabs.  Any more and if you change tabs, the tab would have to be reloaded.

Also iOS doesn't really support multitasking.  If you pull down the notification, whatever app you are using is "frozen" in time.  Another drawback to the iPad Mini is Internet speed.  I feel that the Android Internet is faster despite both devices connected to the same network.  The task switcher is also clunky since you have to double tap on the home button to bring up the cards interface.

Click here for a more indepth review of the iOS system.

Review: Fallout Shelter on iOS

Fallout Shelter by Bethesda Studios is the hottest new game on the block.  It comes in hot heels of the highly anticipated game Fallout 4 by the same game studio.  The online reviews by Tech sites were all positive, so I decided to try it out.

I was initially impressed that I can progress the game without hitting a paywall.  But that doesn't mean there isn't any micro transactions -- there is.  Real life money could be used to buy packs that can give in game cash, resources, clothes, or weapons.  But it doesn't require the purchase of the stuff and the first two achievements give you two of the packs for free.

Five minutes into the game, I encounter my first problems: crashes.  Fallout Shelter on iPad Mini (1st Gen) crashes randomly.  It soon become more of a "when will it crash" game.  And to make matters worse, whatever you have done before the crash doesn't saves.  For example, if you "rush" -- one of the features of the game where you can get the resources faster -- and you succeed and then the game crash, the rush may not save.  And if you do the action again, there is a high chance it would fail.

The infuriating crashes happen more frequently as the game go on.  In addition, the game require you to have things right on the first go -- no messing up.  In the game you can combine the resource makers into one large plot.  However, once you build a plot, you can't move it around.  And you can only destroy the plot from the end first.  So if you want to change the middle plot, guess what, you have to build the entire row again.  So that sucks.

In the end, the random crashes just made the game too unbearable for me, so I ended up uninstalling the game.